Read, commit to, and sign the Internet Safety Pledge on your Level II Cyber Chip. (BSA Cyber Chip green card)
Write and sign a personalized contract with your parent or
guardian that outlines rules for using the computer and mobile devices,
including what you can download, what you can post, and consequences for
inappropriate use.
Watch the video “Friend or Fake,” along with two additional
videos of your choosing, to see how friends can help each other to stay
safe online. (www.netsmartz.org/scouting )
Teach your Troop or another Patrol about Internet safety rules and appropriate online behavior using Mini Activities of your choosing. You will play the part of the teacher. Your Patrol members will be your students. Be sure to refer to the EDGE method for teaching techniques. Each member of the Patrol must have a role and present part of the lesson. You are encouraged to use any additional material and information you have researched. (www.netsmartz.org/scouting )
Talk to your unit leader about the acceptable standards and practices for using allowed electronic devices, such as phones and games, at your meetings and other Scouting events.
Read, commit to, and sign the Internet Safety Pledge on your Level II Cyber Chip. (BSA Cyber Chip green card)
Write and sign a personalized contract with your parent or guardian that outlines rules for using the computer and mobile devices, including what you can download, what you can post, and consequences for inappropriate use.
Discuss with your parents the benefits and potential dangers
teenagers might experience when using social media. Give examples of
each.
Teach Internet safety rules and appropriate online behavior to younger Scouts using the NetSmartz Student Project Kit. Be sure to refer to the EDGE method for teaching techniques. Each member of the Patrol must have a role and lead part of the project. You are encouraged to use any additional material and information you have researched. (www.netsmartz.org/scouting)
Talk to your unit leader about the acceptable standards and practices for using allowed electronic devices, such as phones and games, at your meetings and other Scouting events.
Note: All Cyber Chips will expire annually. Each Scout will need
to “recharge” the chip by going back to the Netsmartz Recharge area.
This space will hold new information, news, and a place for the Scout to
recommit to net safety and netiquette. Then, with the unit leader, the
Scout can add the new date to the Cyber Chip card or certificate.